Post by Dusk on Sept 25, 2008 11:34:04 GMT -5
The series' protagonist is an asthmatic 12-year-old boy, Arthur Penhaligon. The series begins on a Monday, with the main events starting a week later on the next Monday. Each book moves onto the next day of this week, concluding on Sunday. Each day features beings, collectively known as the Trustees, who each govern a portion of the House, which is the centre of all Universes. The seven demesnes of the House are, in the following order: the Lower House, the Far Reaches, the Border Sea, the Great Maze, the Middle House, the Upper House, and the Incomparable Gardens.
By convenience, he is declared Heir to the Kingdom, and given the Lesser Half of the First Key, which is shaped like the minute hand of a clock.Because of this Key's magical properties, Arthur is relieved of his asthma, and proceeds to a strange and dangerous set of adventures.
As Arthur discovers, the Will of the Architect (Creator of the House and the "Secondary Realms" that surround it) was not fulfilled as it should have been. Instead, it was broken into seven pieces by the Architect's Trustees, the Morrow Days. The Will was forced to act on its own, and its First Part chooses Arthur to be the Heir to the Kingdom. It thus becomes Arthur's responsibility to recover each of the missing pieces of the Will, defeat each Trustee - each of whom has been afflicted with one of the seven deadly sins - and claim their domain by taking their respective Key, and discovering the hidden secrets of the house.
Though there is only one problem, Arthur was gone, as he tried to get the Seventh and Last Key. The Keys were given to others.
Though the House changed. Now each of the rulers become corrupt and it has become a war for other territories. The streets are a constant battlefield, ruled by seven trustees.
But outright war is not yet upon the House. Slowly it creeps into minds. Neutrality, in the House means weakness. And soon, whether who you are, you will find yourself as part of the coming collision.
[glow=red,2,300]A Mutifandom/Original RPG.[/glow]
By convenience, he is declared Heir to the Kingdom, and given the Lesser Half of the First Key, which is shaped like the minute hand of a clock.Because of this Key's magical properties, Arthur is relieved of his asthma, and proceeds to a strange and dangerous set of adventures.
As Arthur discovers, the Will of the Architect (Creator of the House and the "Secondary Realms" that surround it) was not fulfilled as it should have been. Instead, it was broken into seven pieces by the Architect's Trustees, the Morrow Days. The Will was forced to act on its own, and its First Part chooses Arthur to be the Heir to the Kingdom. It thus becomes Arthur's responsibility to recover each of the missing pieces of the Will, defeat each Trustee - each of whom has been afflicted with one of the seven deadly sins - and claim their domain by taking their respective Key, and discovering the hidden secrets of the house.
Though there is only one problem, Arthur was gone, as he tried to get the Seventh and Last Key. The Keys were given to others.
Though the House changed. Now each of the rulers become corrupt and it has become a war for other territories. The streets are a constant battlefield, ruled by seven trustees.
But outright war is not yet upon the House. Slowly it creeps into minds. Neutrality, in the House means weakness. And soon, whether who you are, you will find yourself as part of the coming collision.
[glow=red,2,300]A Mutifandom/Original RPG.[/glow]